Response to Reading, pgs 148-191
"What five or six of the design principles you have read about thus far (drawing on those from any of your reading up to page 191) will be most applicable and useful for your digital curation project?"
The most useful for the DCP that were in this current reading block are Progressive Disclosure, Priming, Picture Superiority Effect, Operant Conditioning and Nudge.
Progressive Disclosure withing the presentation of the project itself will be important since people need to see the problem first so that when they are presented with solutions they will be eager to adopt the suggested solutions or to find better solutions, but they will be compelled to act. The disclosure of the problem will take place using many pictures, using the Picture Superiority Effect, which will speak far more to the problem than text on its own. All the suggested solutions will have to incorporate Priming, Operant Conditioning and Nudging in order to first educate the public, and then to enforce compliance with measures to remedy the problems.
This is already five helpful principles for the DCP. These five will need to be incorporated into the project no matter what other principles are chosen as the top five or six overall principles for this assignment.
Useful design principles from the previous readings include Chunking, Classical Conditioning, Cognitive Dissonance, Cost-Benefit, Defensible Space, Design by Committee, Entry Point, Exposure Effect, Five Hat Racks, Framing, Hick's Law, Highlighting, and Iteration.
When considering the presentation of the information as separated from the implementation of the solutions themselves, I can pick the following design principles:
Progressive Disclosure: The information should be presented sequentially to build from the problem to show the need for changes to the possible solutions needed to make those changes.
Picture Superiority Effect: The pictures and hopefully video will show the problem graphically. Words can further enhance the photos.
Chunking: Pictures need to be grouped within the separate disclosure areas, text needs to be broken into easily read pieces, captions need to accompany individual pictures.
Classical Conditioning: People inherently know that clean is good and dirty is not good. The situation needs to be presented to those who may be unaware of its scope. Artist renderings may be useful to show desired outcomes to reinforce this also.
Cognitive Dissonance: People know inherently how things should and could be. We have all seen movies and pictures of quaint nice looking small towns. Presented with the reality or our situation will create Cognitive Dissonance that can lead to a willingness to make changes.
Framing: Vagrants and loiterers need to be framed as such, and not as homeless which is a phrase that elicits undue sympathy in the given circumstances. Good behavior resulting in cleanliness will be framed as such and behavior that does not promote City cleanliness will be portrayed as bad behavior, anti-social behavior.
"What five or six of the design principles you have read about thus far (drawing on those from any of your reading up to page 191) will be most applicable and useful for your digital curation project?"
The most useful for the DCP that were in this current reading block are Progressive Disclosure, Priming, Picture Superiority Effect, Operant Conditioning and Nudge.
Progressive Disclosure withing the presentation of the project itself will be important since people need to see the problem first so that when they are presented with solutions they will be eager to adopt the suggested solutions or to find better solutions, but they will be compelled to act. The disclosure of the problem will take place using many pictures, using the Picture Superiority Effect, which will speak far more to the problem than text on its own. All the suggested solutions will have to incorporate Priming, Operant Conditioning and Nudging in order to first educate the public, and then to enforce compliance with measures to remedy the problems.
This is already five helpful principles for the DCP. These five will need to be incorporated into the project no matter what other principles are chosen as the top five or six overall principles for this assignment.
Useful design principles from the previous readings include Chunking, Classical Conditioning, Cognitive Dissonance, Cost-Benefit, Defensible Space, Design by Committee, Entry Point, Exposure Effect, Five Hat Racks, Framing, Hick's Law, Highlighting, and Iteration.
When considering the presentation of the information as separated from the implementation of the solutions themselves, I can pick the following design principles:
Progressive Disclosure: The information should be presented sequentially to build from the problem to show the need for changes to the possible solutions needed to make those changes.
Picture Superiority Effect: The pictures and hopefully video will show the problem graphically. Words can further enhance the photos.
Chunking: Pictures need to be grouped within the separate disclosure areas, text needs to be broken into easily read pieces, captions need to accompany individual pictures.
Classical Conditioning: People inherently know that clean is good and dirty is not good. The situation needs to be presented to those who may be unaware of its scope. Artist renderings may be useful to show desired outcomes to reinforce this also.
Cognitive Dissonance: People know inherently how things should and could be. We have all seen movies and pictures of quaint nice looking small towns. Presented with the reality or our situation will create Cognitive Dissonance that can lead to a willingness to make changes.
Framing: Vagrants and loiterers need to be framed as such, and not as homeless which is a phrase that elicits undue sympathy in the given circumstances. Good behavior resulting in cleanliness will be framed as such and behavior that does not promote City cleanliness will be portrayed as bad behavior, anti-social behavior.
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